

Both of those mods have 'basic' support for the included Sorian AI - it's primitive - they'll build some of the units as replacements for stock units, but the AI has no real understanding of when and how to use them. New Supreme Commander Gameplay Experience - players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game. Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Red Dead Redemption. Originally posted by loudman2:Both of those mods function within FAF, but the degree of how well any of the available AI's use those mods is another issue. The Supreme Commander Series consists of 2 games containing 88 achievements worth a total of 2,000 Gamerscore. Furthermore, the MKII is equipped with Extensive NanoBot Hives to rapidly repair even the most. Switching to Artillery Mode deploys the famed Plasma Artillery and Viper Missile Launchers at the cost of mobility. If those two mods are your primary interest, I suggest you experience them thru The LOUD Project, where the AI not only understands their threat in a proper manner - but is fully acquainted with the capability and use of every unit in the arsenal. Basilisk: is the ultimate in mobile weapon platforms, Armed Dual Electron Photon Cannons, Quad EMP Disruption Cannons, a Pair of Electron Bolters, Cluster Missiles and Beam Missiles. As you might imagine - this really prevents the AI from making intelligent choices - at least in that area.

In that regard, there are powerful units that have very little threat value - and tiny units that have large threat values.

The second issue, and it's one that plagues the original game as well - the threat values, which the AI uses to understand how dangerous units are, are all over the place - and have never been curated for any relationship to each other. Both of those mods have 'basic' support for the included Sorian AI - it's primitive - they'll build some of the units as replacements for stock units, but the AI has no real understanding of when and how to use them.
#Supreme commander black ops mod
Both of those mods function within FAF, but the degree of how well any of the available AI's use those mods is another issue. Supreme Commander Forged Alliance - Black Ops Mod 24,787 views Supreme Commander Forged Alliance is an RTS created by Gas Powered games.
